• Other

Virtual Activity-Based Learning Environment.
An innovative educational platform that provides training for geographically remote users in a three-dimensional virtual activity environment.
A virtual activity educational environment is a set of three-dimensional interactive virtual worlds, where users are represented by their own "avatars" – computer characters of the virtual world. Free control of your avatars in the virtual world allows you to interact with three-dimensional virtual objects of study. Communication between users is carried out using voice and text chat. In the virtual activity educational environment, there are two main types of worlds: virtual classrooms and virtual laboratories. The classroom is a virtual copy of a regular classroom with seats for trainees and a multimedia screen (a virtual analogue of a smart board) for presenting materials of a meeting, lecture, seminar, brainstorming, active games, testing. And the laboratory – this is a virtual analogue of a real laboratory, where the functioning of real demonstration and research equipment is simulated by means of virtual reality.
The platform received high reviews from specialists and a large gold medal of the Siberian Fair at the exhibition "UchSib - 2012".
The platform is being tested at Novosibirsk State University, Mid Sweden University (Sweden) and a number of Russian and Swedish commercial firms. The platform is being developed with the support of the Foundation for Assistance to Small Innovative Enterprises in Science and Technology (Bortnik Foundation).

English

  • Interactive expositions

As part of the project, interactive expositions for the Exhibition Center of the Siberian Branch of the Russian Academy of Sciences, we have developed a digital installation "Flora and Fauna of Lake Baikal".
It is presented on a multi-sensory interactive panel, with a diagonal of 55", in the section of the exhibition "Science of Siberia" of the Akademgorodok Exhibition Center. The exposition offers to get acquainted with the most striking inhabitants of the underwater world of Lake Baikal.
We tried to recreate the flora and fauna of the underwater world, to show not only the appearance of underwater inhabitants, but also their behavioral characteristics.
On a small bottom section of the lake, you can observe the life of animals, fishes, mollusks, crustaceans, Baikal sponges, many of which are endemic to the lake.
All virtual exhibits are interactive, which allows you to get interesting scientific information about them, illustrated with photos and videos. Several visitors can interact with the exposition at the same time, which helps to involve them in a joint study and discussion of the topic presented.

  • Client:

    Siberian Branch of the Russian Academy of Sciences
English

VR / AR / MR

Virtual Reality (VR) is the technology that enables a person to perceive a digital environment with a high degree of realism and interact with it. A virtual environment is created using computer hardware and software. For immersion, various interactive devices such as glasses, headsets or gloves are often used, as well as natural user interfaces.
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Simulators


Advantages of using VR simulators in production
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Steve's picture

2017

A line of original solutions for the museum “ARCHEOLOGY OF EURASIA” of NSU has been created.
Two expositions: "Paleolith" and "Art out of time", combined into a single multimedia complex, as well as a control system for a virtual museum and educational environment.

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Steve's picture

2018

Modernization of the simulator stand for practicing visual and instrumental skills of Earth observation by cosmonauts of the Russian segment of the International Space Station.
And also, the modernization of the Antares computer image generation system to ensure the training of the ISS crews.

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Steve's picture

2019

An interactive virtual exposition "Novosibirsk Scientific Center" has been developed, dedicated to the Siberian Branch of the Russian Academy of Sciences, scientific institutions and sights of the Novosibirsk Academgorodok.
A prototype of a multifocal head-mounted stereo display has been developed.

English

Michael Shadrin

Head of Department

Михаил Шадрин

Руководитель Отдела

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